Saturday, 10 September 2011

Pure Environmental War (Final Submission)





In my final submission, I continued to develop the use of lights in conjunction with proximity triggers and distance measures. Combining this with the use of symbolism I felt that I was effectively able to connect the Pachube live feed with Paul Virilio’s concept of Pure War to show the effects of global warming.

Choosing to use the Steel Mill level for my installment I am able to show the pollution that is causing global warming, and in turn fueling this ‘Pure War.’

Creating a custom object to represent pure war, I used this to create a target for the character, where something happens as the player walks towards it. In this installation walking towards the target activates the effects of global warming.

Walking on the multi-coloured lights represents the lighting changes that may occur as a result of global warming. Walking towards the pure war target in the right hand room shows the ceiling and floor glowing bright red the closer the player gets to the pure war target. This represents the increase in temperature as the issue of global warming worsens. In the back room, there is a light waterfall covering the pure war target, representing the humidity changes that may occur as global worsens. The final, and most important symbolism used is that of the entire building. As the player moves closer to the pure war model situated between the columns, the entire building begins to glow representing the overheating, and gradual destruction of the earth.

https://pachube.com/feeds/12741

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