Using the flowgraph below I could show the average distance over time between the player and the entity.
If it is possible, collecting live data from the pachube and representing it in Crysis could also be an effective way of representing the pachube. Meaning, as people in the real world walk into the room, data is collected and transfered to Crysis Wars, where the real-life people are represented by AI characters, and shown walking into the room.
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