Tuesday, 8 November 2011

Crysis Level & SketchUp File

SKETCHUP FILE:
http://sketchup.google.com/3dwarehouse/details?mid=199110d6d32200b81d323f8b3a28d42c&prevstart=0



The Analytical Engine



As data is collected in the real world it is represented in this video by the movement of the windows. The more windows that are open, the more people that are in the room in the real world.

This video shows a secluded house in a scenic location only accessible by boat and a walk through forest. As the house beings to fill up, windows and sunroofs open up letting in more natural light and making the interior of the architecture seem much larger (due to the open space created between the house and surrounding environment).

I decided to show the data in this way, as I believe this sort of movement within a building will be possible in the future and was keen to explore this concept.

Video Tutorial



As stated before, I planned to create a tutorial showing how the math:less node can be used.
I decided to show the math:less node's use with the accompaniment of a light. I also offer a different way of  controlling a light, by using a proximity trigger. Even though proximity triggers have been explained before, I feel that showing the proximity trigger in comparison with the math:less node highlights the math:less node's uniqueness and versatility.

Research Task Ideas

As I have progressed further through this assignment, I have become quite familiar with the 'math:less' node. After browsing through youtube, I found that there was no tutorial explaining how this particular node works and decided to make a video tutorial on it.


This video shows a vehicle moving along the Z axis when the XML file outputs above the threshold. In this case the threshold was 10, and the XML value was 12

Friday, 4 November 2011

2nd Draft Idea

After a discussion with fellow students, i decided to further explore ways that a larger space could be created. The original pachube was designed to collect data on the number of people in a room, and make the floor glow in relation to this collected data.

Taking this concept and taking it one step further I plan to measure the number of people in a room and have the architecture move in relation to the collected data. I have decided to make the windows open and close as people enter/leave the house.

Each window will be given a threshold and will only open when the number of people in the house exceeds that threshold; likewise it will only close when the number of people in the house is lower than that threshold. As the collected data shows more people in the room, my house will open up windows and sunroofs to allow more natural light into the building, and make the architecture appear bigger.

Wednesday, 2 November 2011

Infographics


This infographic displays all the different frightful creatures and themes that make up the thousands of different horror movies we see today. It uses colour to represent different themes and size to show headings and subheadings.

This infographic uses large numbers and images to represent the data collected by Carbonite about employees in small businesses and their data recovery and back up methods.


This infographic displays the various products created by apple over the last 35 years. Using colours to catch the readers attention, and rely on their own knowledge the identify each image this infographic displays the information with as little clutter on the page as possible.

Week 3- Assignment Brief

I plan on using different coloured platforms to help convey the data collected by my chosen pachube. Taking the idea of a room the becomes brighter due to the floor lighting up as more people enter it, i have decided to have the floor glow in different colours to represent the number of people in the room.

I feel this will convey the information more clearly as a colour will be designated to a certain number of people in the room (eg, green floor = 1- 10 people). This will allow the observer to calculate how many people are in the room by looking at the colour of the floor, rather than measuring the intensity emitted by the floor light (which would be too difficult for a quick calculation).

Tuesday, 4 October 2011

Week 2 - Using the Flowgraph with the Pachube

Using the flowgraph below I could show the average distance over time between the player and the entity.

If it is possible, collecting live data from the pachube and representing it in Crysis could also be an effective way of representing the pachube. Meaning, as people in the real world walk into the room, data  is collected and transfered to Crysis Wars, where the real-life people are represented by AI characters, and shown walking into the room.

Week 2 - Flowgraph Tutorial





Moving entity Measure

Week 1 - SWOT Analysis

After searching through the pachubes created by the ARCH1392 students, I found a creative and interesting live feed which was based on the relationship between light and people.

Creating Space with Light

'The sense of space is created using light. The number of people entering and leaving a room directly correlates to the floor area which is lit up. As more people enter the room the lit floor area increases. As more of the floor area lights up the concept of a larger space is created'


Strengths
The idea of using light to measure the number of people contained within a room adds an interesting component to the room. It allows the room to be measured in 4 dimensions; width, height, length and density (the number of people in the room). The idea of having a changing light source is also appealing as it will provide a more interactive and amusing environment for people to walk through.

Weaknesses
Depending on how the room is constructed, a room could be too dull (if there is not enough people in the room to light it up) or it could be too blinding (if there are too many people in the room). To solve this there would need to be a minimum and maximum limit for the light strength produced in the room.

Opportunities
Using the same idea of having a changing light source dependent on the number of people in the room, this idea could be adapted to change the colour of the light instead of the intensity. Comparing light frequencies to the number of people in the room red light (lowest frequency) could show a small number of people in the room, while violet (highest frequency) could show a high number of people in the room.

Threat
The biggest threat of this idea is the balance between light intensities. There must be enough light at the minimum level to allow people to see where they're walking, and there cant be too much light so that it becomes blinding for the people, but it is also important there is gap between maximum and minimum intensities to allow for a noticeable difference as more people enter/leave the room.
https://pachube.com/feeds/35501

Saturday, 10 September 2011

Sketch Up Model & Crysis Level

Sketch Up Model
http://sketchup.google.com/3dwarehouse/details?mid=b43aa0f6728e0db71d323f8b3a28d42c

Crysis Wars Level
http://www.gamefront.com/files/20765563/FlowgraphPluginSystem.rar

Pure Environmental War (Final Submission)





In my final submission, I continued to develop the use of lights in conjunction with proximity triggers and distance measures. Combining this with the use of symbolism I felt that I was effectively able to connect the Pachube live feed with Paul Virilio’s concept of Pure War to show the effects of global warming.

Choosing to use the Steel Mill level for my installment I am able to show the pollution that is causing global warming, and in turn fueling this ‘Pure War.’

Creating a custom object to represent pure war, I used this to create a target for the character, where something happens as the player walks towards it. In this installation walking towards the target activates the effects of global warming.

Walking on the multi-coloured lights represents the lighting changes that may occur as a result of global warming. Walking towards the pure war target in the right hand room shows the ceiling and floor glowing bright red the closer the player gets to the pure war target. This represents the increase in temperature as the issue of global warming worsens. In the back room, there is a light waterfall covering the pure war target, representing the humidity changes that may occur as global worsens. The final, and most important symbolism used is that of the entire building. As the player moves closer to the pure war model situated between the columns, the entire building begins to glow representing the overheating, and gradual destruction of the earth.

https://pachube.com/feeds/12741

Draft Screenshots

Installation Development

For my installation I plan on representing environmental change due to the effects of global warming, which is a crisis the entire population is trying to fight. I feel that this best represents Paul Virilio’s concept of ‘Pure War.’ Inspired by the flow graphs in the earlier weeks, I plan to represent this pure war through the predominant use of the glow MaterialParam which will be activated depending on the relative distance between the player and specific objects or proximity triggers.

The pachube I chose to represent shows live readings that measure temperature, humidity and light. Using specific colours and triggers I plan to represent these different measurements in the crisis environment.

The Steel Mill level will be used to represent the pollution caused by industry which is a contributing factor to global warming. Installation Progress

Thursday, 4 August 2011

Flowgraph Experimentation

Object Scaling


Pickup Objects & Rain


Lift

Pure War



This model engages with Paul Virilio's concept of 'Pure War' by symbolizing the idea that we are constantly at war, even when we aren't at war. This is shown in the model by the big cube which represents actual warfare, and the smaller cube represents 'pure war'. The arms that join the two cubes together are meant to symbolize the negativity of war fueling the ideas that create a 'pure war.'

Monday, 25 July 2011

Pachube

Pachube allows users to view current and real-time information that is relevant to their life style. It contains many different categories for live streaming of information; however one that grabbed my attention was a tube that measures the radiation levels in Yokohama, Japan. I found that this tube really shows the potential real-time information has for the general public. Due to the recent Nuclear Reactor issues in Japan, I think that a tube that can show the radiation levels at any particular location at any given moment is an incredibly powerful tool.

http://pachube.com/feeds/23644